The Stanford VR Orchestra (sVoRk) is an orchestra where both performers and audience engage in a shared virtual reality concert space. The first ensemble of its kind, sVoRk offers fantastical worlds of whales, cityscapes, and innerspace to create musical experiences that can only exist in VR. In addition, sVoRk is a concert-going experience in VR, exploring the audience’s identity, new forms of expressive communication, and engagement. This design borrows from real-world concert contexts: we dress up, wait in lobbies, chat with fellow listeners, engage with the concert, applaud, and reflect. In sVoRk, the audience chooses their avatars, reads virtual program notes in waiting rooms, communicates nonverbally with other audience members, participates in a fantastical performance environment, and participates in a social gathering.
sVoRk is a sibling ensemble of SLOrk (the Stanford Laptop Orchestra), and was created at the Stanford VR Design Lab — employing custom interactive, networked, audiovisual software created using Chunity (the ChucK music programming language in Unity). sVoRk owes it roots to Project VVRMA and was made possible by funding from a Stanford School of Education's Transforming Learning Accelerator virtual field trip grant, with additional support from Stanford HAI.